Jun 14, 2006, 12:17 AM // 00:17
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#1
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Reduce dmg of bosses
This is getting rediculous. I like a challenge but a 400 dmg in 1 shot is just plain stupid. I like the challenge of defeating bosses but not when the can do an instant kill if you have ANY dp at all.
Getting annoyed when a single boss can run through my party while I can't do any dmg because we are constantly ressing.
Reduce the bosses dmg. Its fun the first time but after the same boss kills you instantly 10 times in a row and you failed to kill any of his minions or him its just old.
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Jun 14, 2006, 12:28 AM // 00:28
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#2
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Jungle Guide
Join Date: May 2006
Guild: Ancient Warriors Gaming Clan
Profession: W/Mo
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once i was out through the kurzick lands, and me and the guild leader were trying to do a few quests here and there, we come across a ele boss, with some followers, and so we get in position to go in and smash stuff, i was with my always trusty warrior, and i go in and tackle the boss for a while, and then i move to the lesser enemies, first thing i notice is that half the team was already dead (we took henchies), i tried to quickly kill the lesser enemies, did it succesfully, while she ressed the henchies, i then go and tackle the boss again, the ele boss does a 250 or so fireball damage on me, dropping my health to 200 or a bit less, i used heal signet to get back to 100%, the boss then cast coal beds, i walk away to use heal signet, and while i do that the ele boss casts a fireball on me, doing 350 or so dmg on me, luckily i survive it, while she kept ressing the henchies and healing me, because the boss kept killing them.
in the end, i killed the ele boss, and finally we were able to res all the henchies.
are they hard? yes
are they impossible? nope
reducing slightly their damage would be good, instead of dealing 400 dmg, reduce it to 300, and that would be better and more manageable.
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Jun 14, 2006, 12:31 AM // 00:31
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#3
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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/signed. I hate that they have extra damage at all.
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Jun 14, 2006, 12:39 AM // 00:39
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#4
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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It's crap that they have constant health and mana regen, plus hexes and conditions are removed at about three times the normal rate.
I'd rather see them with a ton more health, like 2,000 health than regen and al the crap mentioned above.
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Jun 14, 2006, 12:44 AM // 00:44
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#5
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Lion's Arch Merchant
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I've gone through the entire Factions and Prophecies campaigns with no trouble. If you're having trouble in Factions, maybe consider taking a Domination/Interrupt Henchman to stop those skills.
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Jun 14, 2006, 12:48 AM // 00:48
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#6
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Raged Out
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erm bosses were meant to be harder then everything else. Plus people can solo them, bosses shouldnt be made easier.
/not signed
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Jun 14, 2006, 12:50 AM // 00:50
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#7
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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Yeah, I haven't really had any issues either.... The only times it really got old was when I fought as a Monk with 7 henchmen, or when my Warrior was in the one Jade Sea co-op where you fight the Kraken. I forget the name.
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Jun 14, 2006, 12:51 AM // 00:51
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#8
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Banned
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Bosses ARE suppose to be harder.
/NOTSIGNED.
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Jun 14, 2006, 12:55 AM // 00:55
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#9
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Site Legend
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agreed with above post
just because YOU cant do something first couple times doesnt mean the already over used nerf bat needs to come out again
another note, am i the only i tired of these stupid things? all i see is ppl bitching these days...make a build/get better ppl do something besides bitch
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Jun 14, 2006, 01:03 AM // 01:03
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#10
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Interupt rangers are not avilable everywhere. As it is, only Broadhead is of much use as an interupt vs ele bosses, since most spells have very shrt cast times. It really is just ele bosses that are a problem. Other bosses are sometimes painfull, but it's only ele bosses that are a problem. Yes, you can devote a character to defense, or have everyone to bring something just to take out the boss, but is that what we want? Should I need Ward vs Harm and Ward vs Elements, or a monk with RoF, Prot Spirit, Spirit Bond, Life Sheath just to help my henchies survive against an ele boss?
Yes, henchmen control is important, but when Sister Tai takes repeated 300 damage Lighting Orbs to the face, you're going to have problems.
The problem here is not that bosses deal more damage, it's the efect you get when you double the damage of a level 28 ele. No matter what we're not going to see Canthan Bosses given the same bonuses as Tyrian Bosses. You can deal with the damage output of a warrior boss. The problem is those 300+ damage Lighting Orbs that ele bosses throw around.
I'm glad bosses don't have something like 2000 hp, I'm glad that they're an honest threat, it makes gameplay interesting. A boss with 2000000 HP and normal damage is not scary, it's annoying. A boss with double damage, and ~700 HP is a signifigant threat, you start to consider nailing the boss before his minions. But a 300 damage lighting orb is a bit much.
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Jun 14, 2006, 01:04 AM // 01:04
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#11
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Go to the undercity with a hench group. Do a U turn and fight the ele boss there. His lightning spell does 400+ dmg in 1 shot and recharges in less than 10 seconds.
Henchies are significantly weaker when it comes to armor. They only have 3 pieces you know. Don't compare this to a real player group. When you have henches the boss just runs through your party like he's on PCP. Since I have henches I'm the first 1 that gets hit every time.
My battle is like this. Hit the call till the henches run in first. I watch the first guy in go down to less than 1/4 life. Then I move up. BOOM I'm dead. Ressed move back some to cast. BOOM dead. Ressed again. Move behind a wall so orb can't hit me. Then some new spell that doesn't need a line of site hits me DEAD. Now I'm at 45 dp and used up all the res sig my party has just to res me.
Add on top of that he comes with 2 healers with martyr + purge conditions and heal area. This is total bs. Once you have any DP at all you have no chance to doing anything but being instantly killed by 1 spell.
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Jun 14, 2006, 01:56 AM // 01:56
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#13
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Jungle Guide
Join Date: May 2006
Guild: Ancient Warriors Gaming Clan
Profession: W/Mo
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uhhhh....
have you thought of modifying your skillbar/strategy?
i have never had a problem henching all the quests there are, if it results in a party wipe, i just wait for the full res and then head back to take another bite of the boss.
this happened to me at while trying to reach one of the luxon pvevp missions (i think luxon jade quarry) where first i faced an ele kraken boss, killed two of his minions, he wiped us out, next return i kiled the last minion and half of the nearby aggro that joined the fight and then he wiped us out, next time we killed the other half and f inally took down the boss, with just me and two other henchies.
soon after that, i come across a huge naga group, with a ritualist boss there, the first thing that comes to mind is "leeeeeroooooy jeeenkins" as i do the same thing, only this time taking one naga enemie down per run, after taking down all the enemies i took down the boss, and then i was able to reach the place i wanted to reach.
forgot to add:
oh yeah, what was your source for the henchy 3 armor thingy?
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Jun 14, 2006, 02:30 AM // 02:30
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#14
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Sorry had a flashback there they have 5 peices. They used to only get 3 peices infused.
That's the point. I couldn't take down anything at that point. 60 DP on your entire part and 1 kill per cast every 7-10 seconds. I don't even get enough time to take down a healer. Just stonewalls me there.
I'm an Order necro that stands in the back. My bar is very basic necro dmg.
Vamp, shadow strike, dark pact, barb sig, order of pain, well of blood, healing breeze, res sig
Problem is the life is under 200 while I get hit for 400 per hit.
Last edited by twicky_kid; Jun 14, 2006 at 02:32 AM // 02:32..
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Jun 14, 2006, 02:43 AM // 02:43
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#15
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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I do agree, that Ele boss you speak of is next to impossible to kill, well it is if your playing as a support character with a party of henchies. Though this wasn't the case when on any of my damage dealing characters, as she / he dies too quickly.
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Jun 14, 2006, 02:46 AM // 02:46
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#16
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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You just need to prepare for the boss - I like that they are hard, but they fall just as fast or faster than a regular mob if you bring a mesmer.
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Jun 14, 2006, 05:52 AM // 05:52
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#17
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Wilds Pathfinder
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Quote:
Originally Posted by samifly
You just need to prepare for the boss - I like that they are hard, but they fall just as fast or faster than a regular mob if you bring a mesmer.
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You cant always prepare for a boss because you cant roll the build you need because this isnt pvp. Yes I could use a different build to beat the boss, but not with the current character I have.
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Jun 14, 2006, 06:14 AM // 06:14
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#18
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Tarun
It's crap that they have constant health and mana regen, plus hexes and conditions are removed at about three times the normal rate.
I'd rather see them with a ton more health, like 2,000 health than regen and al the crap mentioned above.
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In prophecies, they had 1/2 hex and condition duration. In factions, they deal 2x damage but hex duration is full on them. Backfire... guilt... diversion... so many ways to reduce a boss to shambles.
Quote:
Originally Posted by anonymous
You cant always prepare for a boss because you cant roll the build you need because this isnt pvp. Yes I could use a different build to beat the boss, but not with the current character I have.
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Hence the benefit of actually having skills on your character, no?
/notsigned
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Jun 14, 2006, 07:05 AM // 07:05
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#19
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Ascalonian Squire
Join Date: Feb 2006
Guild: Underground UK
Profession: E/Mo
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some bosses are doing x2 damage, like the warden mesmer of arborstone (near the urn), his e-surge does 160
another ritualist boss i found use ancestors rage which damaged 322.
why?????
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Jun 14, 2006, 07:15 AM // 07:15
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#20
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: Nefarius Union
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i kind of agree
2x damage is WAY to much
i would say keep it down to 1.5x damage.
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